Team Leaders | The Designers | The Programmers | Other Team Members
COMPLETE DEVELOPER PROFILES
Complete Question & Answer Sessions with several Developers about
their background and various fun facts. Includes pictures.
Jon "Calandryll" Hanna
Rick "Stellerex" Hall
Amy "Morgaine" Sage
Kevin "Jalek" Saffel
Cody "Zoot" Russell
Jonathan "Oaks" LeCraft
Karina "Teckla" Simons
Rebekah "Kirreia" Stone
Eric S. "Static Fingers" Le Saux
Scott "TheScary" Carpenter
TEAM LEADERS
Rick "Stellerex" Hall - UXO Senior Producer
DUTIES: Previously a Senior Producer for Ultima Online Live and MVP of the year for 2000 at OSI, Stellerex now works behind the scenes, ensuring a bigger and better future for Ultima X: Odyssey. He is an avid player of almost every type of game, and a chess fanatic.
"I think different people handle this sort of position in different ways. While I really enjoy contributing creatively, I don’t want to smother my team. I think it’s extremely important for them to feel like they have some ownership over the game systems they work on. What I try to do is provide overall direction and focus. And while I enjoy discussing system concepts with both the programmers and the designers, I try to let the do their jobs without feeling micro-managed." - UO Stratics Interview 11/7/01
The Adrenaline Vault Interview about Ultima X: Odyssey - September 17, 2003
UO STRATICS INTERVIEW WITH STELLEREX - November 17, 2001
Team Comments - November 7, 2001
Team Comments - September 5, 2001
Team Comments - June 11, 2001
Team Comments - April 20, 2001
Jonathan "Calandryll" Hanna - UXO Lead Designer
DUTIES: Calandryll, a Lead Designer at Origin Systems, holds the esteemed title of the OSI employee most often blown up, killed or otherwise maimed in fan-produced flash movies. Calandryll got his start at OSI in the Community Relations department and later moved over to development on the UO Live Team. Currently he spends his time as Lead Designer of Ultima X: Odyssey.
"I have always believed that fiction is at its best when it is created by the players themselves. The best part of the Trinsic Invasions during the Renaissance publishes wasn’t the stuff we did… it was the stuff you did. What I do want, however, is to provide context for the changes and additions to the world, to create an interesting backdrop for all of you to tell your tales in, and to throw the occasional curve ball at you, just to keep you on your toes." - Team Comment 04/13/01
The Virtue System
Team Comments - August 8, 2001
Team Comments - April 13, 2001
Jason "Stormwind" Spengler - Technical Director
DUTIES: Stormwind is the Director of Technology for UO and UXO. When he's not evaluating libraries and technologies for use in UO and UXO products, he's forcing the programmers to follow coding standards and write technical design documentation. Stormwind has been around since before the public beta of UO, forcing letters and numbers to line up and stand at attention on the screen to make the servers work better. He also serves as a backup programmer as needed.
WindRider - Senior Artist
DUTIES: WindRider is the senior artist on the Team. WindRider is responsible for giving life to the art, the creatures, and buttons you click on. When WindRider is not pushing pixels around for new menu screens, he is teaching the creatures how to walk, run and eat in the creature aerobics class.
Clark "Indy" Janes - Lead Programmer
DESIGNERS
- Augur - Most of you know Augur from his work on Ultima Online. As a designer at OSI, he worked on the scenarios (including the gardening and questing systems) and on Age of Shadows expansion, including the Paladins. On UXO Augur has been focusing on the Path of the Blade abilities, combat (we all work on combat :P), and pitching in on everything from monster sounds to monster AI.
- Oaks - Again, those of you from Ultima Online know Oaks. He worked on a lot of the taming improvements and on the Necromancer for Age of Shadows. On UXO Oaks is mostly focusing on the Path of the Arcane, the Magic Item and Loot System, and of course, combat.
- Morgaine - Morgaine has been with Origin even longer than I have...almost five years! She has been on four Ultima projects, including Ultima IX and Ultima Online. At the moment, Morgaine is working with the quest designers on dialog and stories as well as community oriented tasks.
- Kirreia - Kirreia is one of our Quest Designers and is new to Origin. She created the "Balance of Power" quest that we showed at the event.
- Teckla - Teckla is also a Quest Designer and new to Origin. She created the "Demon Within" quest that we showed on the big screens at the beginning of the second day of the event.
PROGRAMMERS
John Matzen - Server Programmer
Daniel "FierY iCe" Buckler - Programmer
DUTIES: FierY iCe is a Programmer on Ultima Online, and works on all kinds of systems from server maintenance to monster tweaks to combat fixes, and anything that needs to be done. Previously working as a Designer, he still tries to help them out whenever they have Programming needs. His favorite things to work on are monsters and loot. He also gets a kick out of logging cheaters.
"I started at Origin as a web programmer, moved on to eventually become a designer on UO, and then finally found my calling as a programmer. I've seen UO from many different angles and have really enjoyed working on a great game that continues to evolve. It’s especially rewarding to be part of a game that I have played for so long. Back when I was playing the Beta in 1997, I never dreamed that I would have the chance to actually work on UO. It has been a long road to becoming a programmer, but it has definitely been worth it. " - Team Comment 08/17/01
Team Comments - August 17, 2001
Kevin "Jalek" Saffel - Client Programmer
DUTIES: When not bringing in donuts for the entire team, Jalek spends his time sitting in the dark void he calls his office, shunning the sunlight and hissing at passers-by while working on mysterious and complex background programming tasks.
"I have worked on client bugs, helped out with the party system, done some server work and I was one of the client programmers on UO: Third Dawn. Now, I am working on cleaning up some of the client code, fixing bugs, and supporting the events team to some degree." - Team Comment 06/05/01
Team Comments - June 5, 2001
Jason "Fyshstyk" Bragg - Programmer
Pierre "Bulldoz" Gagne - Programmer
DUTIES: After bodly catapulting the old UO pixels into the third dimension and working tirelessly to help track down the cause of crashes in Third Dawn, BulldoZ finally achieved the ultimate dream of all programmers and now spends his days on an obscure research project where he has nothing to do but think, eat and drink. In his spare time, he dreams of digital organic lifeforms.
Clark "Indy" Janes - Programmer
Ed "Greyburn" Groover - Programmer
DUTIES: When asked about the myriad of intricate and sophisticated tasks on the plate of a UO client programmer, Greyburn describes his duties and himself eloquently as, "Client. Code. Bug squishin', party improvin', little talkin' mofo' with a lead foot and a cheap rental. Er, bugs an' clients an' stuff. And code. It's all about the code. Yup."
Christian Lange - Programmer
OTHER TEAM MEMBERS
Dan "Clyde" Campbell - Quality Assurance Lead
Jens "Khensu" Page - Quality Assurance Software Engineer
Patrick "TranSendze" Cremin - Quality Assurance Tester
Russell "Sobie" O'Henly - Quality Assurance Tester
Cody "Zoot" Russell - Quality Assurance Tester
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